Files
scripts_arch/br_down.sh
2025-12-20 00:03:46 +01:00

75 lines
1.6 KiB
Bash
Executable File

#!/bin/bash
# Path to the brightness shader file
SHADER_DIR="$HOME/.config/hypr/shaders"
SHADER_FILE="$SHADER_DIR/brightness.frag"
# Ensure shader directory exists
mkdir -p "$SHADER_DIR"
# Check if shader file exists, if not create with default brightness
if [ ! -f "$SHADER_FILE" ]; then
CURRENT=1.0
else
# Get current brightness multiplier
CURRENT=$(grep -oP 'pixColor.rgb \*= \K[0-9.]+' "$SHADER_FILE" | tail -1)
fi
# Calculate new brightness (decrease by 10%)
NEW=$(echo "$CURRENT * 0.90" | bc -l)
# Cap at 0.1 to prevent complete darkness
if (( $(echo "$NEW < 0.1" | bc -l) )); then
NEW=0.1
fi
# Format to 2 decimal places
NEW=$(printf "%.2f" "$NEW")
# Check if blue light filter is currently enabled
BLUELIGHT_ENABLED=false
if [ -f "$SHADER_FILE" ] && grep -q "pixColor.b \*= 0.6" "$SHADER_FILE"; then
BLUELIGHT_ENABLED=true
fi
# Recreate the shader file
cat > "$SHADER_FILE" << EOF
#version 300 es
precision mediump float;
in vec2 v_texcoord;
out vec4 fragColor;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture(tex, v_texcoord);
EOF
if [ "$BLUELIGHT_ENABLED" = true ]; then
cat >> "$SHADER_FILE" << EOF
// Reduce blue light
pixColor.r *= 1.0;
pixColor.g *= 0.85;
pixColor.b *= 0.6;
EOF
fi
cat >> "$SHADER_FILE" << EOF
// Adjust brightness
pixColor.rgb *= $NEW;
fragColor = pixColor;
}
EOF
# Apply shader
if [ -z "$HYPRLAND_INSTANCE_SIGNATURE" ]; then
export HYPRLAND_INSTANCE_SIGNATURE=$(ls -t /tmp/hypr/ 2>/dev/null | head -n1)
fi
/usr/bin/hyprctl keyword decoration:screen_shader "$SHADER_FILE"
echo "Brightness decreased from $CURRENT to $NEW"