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dotfiles_arch/hypr/.config/hypr/shaders/brightness.frag

17 lines
256 B
GLSL

#version 300 es
precision mediump float;
in vec2 v_texcoord;
out vec4 fragColor;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture(tex, v_texcoord);
// Adjust brightness
pixColor.rgb *= 1.00;
fragColor = pixColor;
}