17 lines
256 B
GLSL
17 lines
256 B
GLSL
#version 300 es
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precision mediump float;
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in vec2 v_texcoord;
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out vec4 fragColor;
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uniform sampler2D tex;
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void main() {
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vec4 pixColor = texture(tex, v_texcoord);
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// Adjust brightness
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pixColor.rgb *= 1.00;
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fragColor = pixColor;
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}
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