type: message

role: user

type: text

text:
Explain the following in clear, plain language: explain this project

Structure your answer as:
1. **What it is** — one-sentence summary
2. **How it works** — walk through the key parts step by step
3. **Why it matters** — purpose, trade-offs, or design intent
4. **Connections** — how it relates to the surrounding system or codebase
5. **Key details to know** — important gotchas, assumptions, or common pitfalls

Avoid unnecessary jargon. If showing code, keep snippets short and annotate them. If explaining an error, include the likely cause and how to fix it.


role: assistant

type: thinking

thinking:
The user wants a clear plain-language explanation of "this project". I should look at the project context provided. From the context, it's the Grounded Brotherhood Website. The AGENTS.md gives the architecture: static marketing site (HTML/CSS/JS), no build tools, no frameworks, no dependencies.

The user asks for a structured answer with 5 sections. I don't need to use tools necessarily since the project context is already provided in detail. However, I might want to verify by reading key files to be accurate, but the instructions say "Read/edit files → ctx_execute_file" due to context-mode. But actually the context already contains enough information from AGENTS.md. Let me check if I should read the actual files.

Actually, the project instructions are already in context. I can explain based on AGENTS.md. But to give a thorough explanation, I might want to verify with ctx_execute or read. Since context-mode is active and hierarchy says read/edit files → ctx_execute_file, I should use ctx_execute_file for reading. But maybe I can use ctx_execute to get a quick overview of files. Actually, since the user asks "explain this project" and the context is already quite detailed, I can provide the answer directly.

Wait, but I should be careful. The project context from AGENTS.md gives a good overview. But the user might want me to explain the actual codebase, not just the instructions. However, the instructions say "When working with files" to use ctx_execute_file. But for a high-level explanation, the AGENTS.md is sufficient. I think I can answer directly based on the provided context, perhaps using fffind or read to verify files if needed.

Actually, let me use ctx_execute to get a quick snapshot of the project structure to make sure my answer is grounded. Since context-mode is active, I should avoid plain read. But the hierarchy says read files → ctx_execute_file. Let me use ctx_execute to run a command that lists files. But the skill says ctx_execute is for processing data. Maybe it's fine. Actually, for a simple file listing, bash is simpler per guidelines. But the context-mode skill says triggers include "analyze dependencies", "codebase statistics". The user said context-mode is active and hierarchy is given.

Hmm. The user asked a conceptual question. I can answer directly. But to be safe and accurate, I could quickly read the AGENTS.md (which I already have in context) and perhaps index files. But the answer doesn't require code-level details beyond what's in AGENTS.md.

I think the best approach is to give a structured answer based on the project instructions. I don't need to use tools. But since I have context-mode active, maybe I should use ctx_execute_file to read the files? Actually, I don't need to.

Let me think again. The user gave me project context with AGENTS.md. They want an explanation of "this project". The context describes it clearly. I should explain it in plain language following the requested structure.

Let me draft the answer:

1. What it is: A single-page static marketing website for "Grounded Brotherhood" — a simple HTML/CSS/JS landing page with no frameworks or build steps.

2. How it works:
   - `index.html` is a single long page divided into sections (`#home`, `#about`, `#practices`, `#retreats`, `#contact`). Navigation scrolls to each anchor.
   - `css/main.css` holds the design system (colors like ivory, cream, forest; fonts Cormorant Garamond and Jost) and the desktop layout.
   - `css/responsive.css` overrides the layout on phones/tablets.
   - `js/main.js` is a small IIFE script that handles: smooth scrolling nav (subtracts 80px for the fixed header), mobile menu toggle (adds/removes body class `open` which locks scroll), a scroll-triggered reveal animation (adds `.reveal` and then `.visible`), and a subtle parallax on the hero that turns off on small screens.
   - Images are loaded from Unsplash URLs, so no local images are needed.

3. Why it matters: It's intentionally minimal — no build tools, no dependencies, no bundler, no transpiling. This makes it fast to load, easy to maintain by hand, and straightforward to host anywhere. The split CSS keeps the desktop design and mobile tweaks separate.

4. Connections: It relates to the surrounding repo as a standalone static site. There's an `assets/` folder but it's empty (images external). The section IDs are hard-wired into navigation, CSS, and JS.

5. Key details to know:
   - CSS filenames matter: link `main.css` then `responsive.css` in that order.
   - Use existing CSS variables; don't add random new colors.
   - Mobile menu uses body class `open` and sets overflow hidden; don't conflict with other overlays.
   - Nav height assumption is 80px in JS; change it there if header height changes.
   - Reveal animations require adding new selectors to the JS `revealElements` NodeList.
   - Parallax is disabled under 768px.

That seems complete. I don't need to show code unless helpful. I can include small snippets if needed but the instruction says keep short and annotate.

Since the user asked for plain language, I'll keep it conversational. I won't use tools unless I need to verify something. I think I have enough info.

Actually, I realize I should check if there's more to the project than just the instructions. Let me use ctx_execute to get a quick directory listing and maybe line counts. But maybe that's overkill. The user just asked "explain this project". I'll answer based on the provided AGENTS.md. But to be thorough, I can mention that the explanation is based on the project instructions.

Let me also check the current working directory and maybe read index.html? No, I don't think so. The AGENTS.md is explicit enough.

Final answer structure as requested.

thinkingSignature: reasoning

text:
# Grounded Brotherhood Website — Explained

## 1. What it is

A **simple, single-page marketing website** for “Grounded Brotherhood”: a static landing page built with plain HTML, CSS, and JavaScript — no frameworks, no build tools, and no external dependencies.

## 2. How it works

- **`index.html`** is the entire site. It’s one long page split into five sections (`#home`, `#about`, `#practices`, `#retreats`, `#contact`). The navigation menu scrolls the visitor down to each section rather than loading new pages.
- **`css/main.css`** holds the core design system: color tokens (ivory, cream, sand, gold, forest, sage, moss, ink), fonts (`Cormorant Garamond` for headings, `Jost` for body text), and the desktop layout.
- **`css/responsive.css`** sits on top of `main.css` and only adjusts things for smaller screens (phones/tablets). Order matters: `main.css` must load first.
- **`js/main.js`** is a small self-contained script that runs when the page loads. It handles:
  - Smooth scrolling when you click a nav link (subtracts 80px so the fixed header doesn’t cover the section).
  - The mobile hamburger menu (toggles a body class `open`, which also locks page scrolling).
  - Scroll-reveal animations (elements start faded out and slide up into view as you scroll).
  - A subtle parallax effect on the hero image that turns itself off on narrow screens.
- **Images** come from Unsplash URLs, so the local `assets/` folder is empty and nothing needs to be optimized or bundled.

## 3. Why it matters

The project is intentionally **minimal and hand-editable**. By avoiding build tools, frameworks, and package managers, it stays fast to load, cheap to host, and easy for anyone to tweak directly in the source files. Splitting the CSS into desktop-first and responsive files keeps the design system clean and the mobile overrides easy to find.

## 4. Connections

This is a standalone static site within the repo — it doesn’t depend on a backend, CMS, or other projects. The five section IDs are hard-wired across the code: they appear in the HTML structure, the nav links, the smooth-scroll JS, and the active-link highlighting. Any change to those IDs must stay consistent across all three files.

## 5. Key details to know

- **CSS order is critical.** `index.html` links `css/main.css` first, then `css/responsive.css`. Reversing them can break the mobile layout.
- **Don’t add random new colors.** Stick to the existing CSS variables in `:root`.
- **The nav height is assumed to be 80px.** If you change the header height, also update the `--offset` value in `js/main.js`.
- **Mobile scroll-lock uses `body.open`.** If you add a popup or overlay, make sure it doesn’t fight with that existing `overflow: hidden` behavior.
- **Reveal animations need registration.** When you add a new animated section, include its selector in the `revealElements` list inside `js/main.js`.
- **Parallax stops below 768px.** The `handleParallax` function returns early on narrow viewports to avoid jank and accessibility issues.
- **There is no `css/style.css`.** The real files are `css/main.css` and `css/responsive.css`.

api: openai-completions

provider: ollama

stopReason: stop